Finished the updated version of Princess Guillotine, and here she is
Her last version looked a little bar-wenchy, so I updated her sleeves to be more princessy, took away the corset laces and replaced it with trim, and bumped up the richness of the red in her dress. Also added the 3/4 view to make a full rotation.
The project also called for a figure in environment piece, so here I have her chilling out in her throne room with her dragon buddy, her 'trophies' on display.
Would have liked to add more to the background, but time was a factor here, and I was pushing my luck enough as it was. Probably should have either made the hatching more directional or done away with it entirely, but that was my fault for inking everything with a tablet. I wasn't sure how to do the colors at first, but I had fun playing around with them.
Stay tuned for next month when PG stars in her own full-color comic!
Wednesday, 7 November 2012
Wednesday, 31 October 2012
Character Turnabout (In Progress)
I present to you, the current look of one of the characters for my final project in Figure Illustration II: Princess Guillotine!
Alongside her trusty sidekick, the so-far-Nameless Dragon, She hunts Princes that have wronged her.
I tried a bit more of a looser line than usual here. She will probably be updated by next week with an environment piece, and will also be part of the next big comic I post.
Alongside her trusty sidekick, the so-far-Nameless Dragon, She hunts Princes that have wronged her.
I tried a bit more of a looser line than usual here. She will probably be updated by next week with an environment piece, and will also be part of the next big comic I post.
Monday, 29 October 2012
Third Year (So far!)
Now that I've posted a few things from second year, On to third!
This is the morph project for Figure Illustration II that I was looking forward to all last year. The idea was to interview a classmate (In this case, my good friend Micaela), and then morph them into something else. Micaela is a sweetheart always looking to help people, but with something of a little twisted side to her as well. So I figured I'd turn her into a djinn. If you look at the lore behind them, they are really nothing like what Aladdin would like you to believe.
I had a lot of fun with this, especially playing with texture and color. I feel like this shows off a lot of improvement drawing-wise since last year, though I would really love to fix that second panel when I get the chance.
This was the first project for Information Illustration I. A simple tutorial featuring hands.
The second project in Info Illustration. The goal was to make an info broadsheet about a topic that the human can't see with the naked eye. At the time we were given this project, it was implied that a few people very close to me were going to have to be given radiation and chemotherapy treatments, so I thought it would be interesting to try and learn more about the subject and use it as a way of working through that particularly hard point in my life. I was heavily inspired by the whole 1950's atomic era, along with games like Fallout and Half-Life.
Looking back, I would definitely get that typography fixed (That red is just killing it, ouch!). I's also move the gender symbol up so that it wasn't bleeding off the page, and make those little radiation and cell monsters bigger and easier to see.
Ah, Environments class. How you push me. This Project required us to paint the same scene at different points of time during the day. Could have used some more reflective surfaces and maybe blurred that tree in the midground more, but seeing as how I don't draw/paint environments nearly enough, I feel like it's been a good learning experience and I know what to do better for next time now.
Another Environments painting series. This project required an obvious foreground, midground, and background in 4 studies, with a more refined larger version of your favorite. I actually had some fun with this one. Maybe it's just me being so obviously Canadian, but I love painting winter scenes.
Finally...
The comic that kept me up for days straight.
Project 2 of Figure Illustration II involved us choosing a short story or script and creating a comic or storyboard panel set from it. No dialogue allowed. I decided to try my hand at Edgar Allen Poe's "A Cask of Amontillado". I really like this story, it's so creepy and full of tension. Unfortunately, I only was able to draw out half the story, instead of the full thing like I intended, but I'd definitely like to revisit this again around Christmas break.
I tried a different sort of style for this, a little more cartoonish. I don't think I'll be doing that again, I'd rather be a little more realistic next time, but at least I tried something new. Really could have used a splash page featuring Montresor's villa exterior between pages 3 and 4, and the gutters would probably look better white, but that's something to fix when I have a little more time.
I had a lot of fun with this, especially playing with texture and color. I feel like this shows off a lot of improvement drawing-wise since last year, though I would really love to fix that second panel when I get the chance.
This was the first project for Information Illustration I. A simple tutorial featuring hands.
The second project in Info Illustration. The goal was to make an info broadsheet about a topic that the human can't see with the naked eye. At the time we were given this project, it was implied that a few people very close to me were going to have to be given radiation and chemotherapy treatments, so I thought it would be interesting to try and learn more about the subject and use it as a way of working through that particularly hard point in my life. I was heavily inspired by the whole 1950's atomic era, along with games like Fallout and Half-Life.
Looking back, I would definitely get that typography fixed (That red is just killing it, ouch!). I's also move the gender symbol up so that it wasn't bleeding off the page, and make those little radiation and cell monsters bigger and easier to see.
Ah, Environments class. How you push me. This Project required us to paint the same scene at different points of time during the day. Could have used some more reflective surfaces and maybe blurred that tree in the midground more, but seeing as how I don't draw/paint environments nearly enough, I feel like it's been a good learning experience and I know what to do better for next time now.
Another Environments painting series. This project required an obvious foreground, midground, and background in 4 studies, with a more refined larger version of your favorite. I actually had some fun with this one. Maybe it's just me being so obviously Canadian, but I love painting winter scenes.
Finally...
The comic that kept me up for days straight.
Project 2 of Figure Illustration II involved us choosing a short story or script and creating a comic or storyboard panel set from it. No dialogue allowed. I decided to try my hand at Edgar Allen Poe's "A Cask of Amontillado". I really like this story, it's so creepy and full of tension. Unfortunately, I only was able to draw out half the story, instead of the full thing like I intended, but I'd definitely like to revisit this again around Christmas break.
I tried a different sort of style for this, a little more cartoonish. I don't think I'll be doing that again, I'd rather be a little more realistic next time, but at least I tried something new. Really could have used a splash page featuring Montresor's villa exterior between pages 3 and 4, and the gutters would probably look better white, but that's something to fix when I have a little more time.
Second Year Work
Decided to make this my temporary blog sit until I get my own official one up and running. Mostly, I just want to display some of my work here, rather than somewhere like Facebook.
So for anyone interested, here is some of the better Illustration work I've created in my second year at ACAD:
This is the aging project I made for figure illustration. The idea was to take a character from a novel and age them through 3 different points in their life. I chose Simon from Lord of the Flies with the idea that (SPOILER) he never died, and instead was just left on the island for the rest of his life.
This project was all about mood changes in a narrative. I chose to do something based off of Little Miss Muffet, relating it to a more metaphorical idea of grad students, and their bright outlook on life before the corporate spider descends upon them.
The final project for Figure Illustration I. We had to create a character archetype and then place them in an environment. I was fixated on the idea of a wolf in sheep's clothing, and somehow landed on drawing a corrupt Judge figure (Those funky wigs are really something, aren't they?). Looking back now, I should have thrown in some blues in the environment piece, and probably just made the background color white for the character model, but these are learning experiences I suppose.
So for anyone interested, here is some of the better Illustration work I've created in my second year at ACAD:
This is the aging project I made for figure illustration. The idea was to take a character from a novel and age them through 3 different points in their life. I chose Simon from Lord of the Flies with the idea that (SPOILER) he never died, and instead was just left on the island for the rest of his life.
This project was all about mood changes in a narrative. I chose to do something based off of Little Miss Muffet, relating it to a more metaphorical idea of grad students, and their bright outlook on life before the corporate spider descends upon them.
The final project for Figure Illustration I. We had to create a character archetype and then place them in an environment. I was fixated on the idea of a wolf in sheep's clothing, and somehow landed on drawing a corrupt Judge figure (Those funky wigs are really something, aren't they?). Looking back now, I should have thrown in some blues in the environment piece, and probably just made the background color white for the character model, but these are learning experiences I suppose.
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